Tower of the Gorillion

Tower of the Gorillion

An adventurer and a mysterious cloaked entity climb a tower in search of a mythical beast
Action, Puzzle, Adventure
1~2 players

Development: 2012~present
Environment: Unity (Originally Flixel, later HaXeFlixel)
Language: C# (Originally ActionScript3, later HaXe)

Development team:
Steven Circuiton
    Concept, game design, puzzle design, level design
    Code
    Character design and animation
    Environment design and animation
    Visual effects
    Music and sound effects
Colin Marjoram
    Puzzle design, level design

Timeline:
2012: Prototyped in 3 days at Toronto Game Jam using Flixel.
2014: Began migration to the successor of Flixel, HaXeFlixel.
2017: Began migration to Unity after becoming familiar with it and the addition of tilemaps.
The project continues development in Unity.


Final Flash Demo (2013)

Here you can watch a play-through of the final Flash version that was made available online. Please bear in mind that much has changed since this version.

A demo in the Unity version will be uploaded in the future